▪ Primary research with competitors suggests that there are legitimate design and
production barriers to matching Sony here. Also note that only Sony and Samsung
own their own fabs for image sensors which allows them to have production
advantages.
o This segment will be the recipient of up to half of total capex over the next three years as
the Company looks to be able to compete in A/R and autonomous driving which are
segments that their high end sensors are well suited for, but which historically they have not
sold in to.
▪ It’s also possible the large capex increase announcement is a signaling mechanism
to other potential entrants that Sony is committed to this business and they should
refrain from looking to enter it. I think this argument has some validity since
spending ~$5Bn over 3 years in CMOS as implied by their capex guidance would
build way more capacity than they could plausibly utilize.
• Other businesses are also attractive
o Studio: Margin opportunity to close the gap with peers (who have margins 3-4x higher). This
is also a consolidating industry and as one of six major studios, they benefit from scarcity
value.
o Home Entertainment: Had been a money losing business but after a major cost-cutting
initiative over past 3 years, they have gone from 150Bn JPY loss on ~1.3Tn JPY in revenue to
~30Bn JPY in profit on ~1Tn in revenue (on the TV portion in particular, they cut volume
almost in half and still swung from a loss to profit by focusing on higher end products
instead of just going for scale)
o Image Products and Solutions: Stable growth and double digit EBIT margins make this
business a great source of cash.
o Mobile is not a good business and should be shut down (an action I don’t expect
management to take any time soon).
• Management is high quality (especially for Japan)
• For context, Yoshida-san became CFO in May ’14. In Mar ’15, after posting FY14 OP of 69Bn
(5 year avg of 92Bn), they guided to 3 year target of 500+Bn and 10+% ROE (interestingly,
the plan didn’t even contemplate revenue, all the focus was on margin/returns). This was
viewed as very ambitious, but they ended up doing north of 700Bn.
o One of the first things Yoshida did was shut down underperforming PC segment.
o They have taken costs out of every business line, especially the ones that are facing
the most pronounced headwinds.
▪ Also haven’t been afraid to fire underfperformers. After some strategic
missteps around CMOS modules, they changed top Semiconductor segment
mgmt. to foster accountability.
o In Q118, Yoshida took over as CEO while his former lieutenant Totoki becomes CFO
• Senior mgmt. team total comp 50% salary 50% performance based (and that’s determined
by 40% ROE, 40% EBIT, 10% net income and 10% cash flow)
Risks/mitigants:
• Gaming business slows going into next PS launch.
o The increased importance of software/network services revenue means the pushback of
potential hardware sales won’t have the same negative impact it has had in previous cycles.
Also, a new console launch date isn’t expected for at least 18 months.