a day on Snapchat. Daily active users visit the app 18 time a day and create about 16 Snaps each day.
Less than half of Twitter’s 326M monthly users are daily, meaning that SNAP’s daily audience is bigger.
Twitter has 2.5X SNAP’s revenue and investors are currently valuing it at 3X the market cap. SNAP grew
revenues 43% last quarter, while Twitter grew 29%. Snap has almost half the monthly user count in the
US and Canada as Facebook (where Facebook generates half its revenue), yet investors value Snap at 2%
of Facebook’s market cap. Yes, Twitter and Facebook users are doing different things from Snapchat
users, with the latter heavily into messaging while the former are browsing tweets, articles and videos
which are more appealing to advertisers, but SNAP has an engaged audience in the coveted 13 to 34
year old demographic, which is especially hard to reach with old media alternatives like TV, magazines,
newspapers and billboards – there is much room for improvement in monetizing this user base.
In addition, 3Q18 results had some promising elements. Revenue was ahead of the Street at $298M vs
$283M expected (up from $262M in 2Q18 and $231M in 1Q18), the EBITDA loss narrowed, coming in at
-$138M vs expectations of -$167M (up from -$169M in 2Q18 and -$218M in 1Q18). Cash burn dropped
sequentially from $234M in 2Q18 to $159M in 3Q18. The company is now targeting profitability in 2019
and there appears to be a viable path to get there.
Finally, the company has replaced its top brass with key players with more industry experience. The
new CFO Tim Stone is a 20-year veteran of Amazon. SNAP also hired Amazon’s Head of Global
Advertising Sales Jeremy Gorman to be its Chief Business Officer, responsible for the company’s “global
business solutions, global online sales, customer operations, and business marketing.” Finally, former
Huffington Post CEO Jared Grusd is joining as Chief Strategy Officer, looking after “content, global
strategy, partnerships and corporate development.” The company should be in a better position to
grow and scale its business with these new hires in place.
Overlooked X Factor: Tencent and Amazon:
Tencent has been one of SNAP’s early venture backers and further increased its stake to 12% in
November 2017 to become one of SNAP’s largest shareholders.
As reflected in its stock price, Tencent ran into a series of issues during 2018, especially in its video game
business. This segment contributed almost 50% of Tencent’s revenue and and accounts for 44% of
China’s market. However, the business showed signed of saturation in 2018 in terms of user growth,
ARPU and profitability. To make matters worse, the Chinese government announced several new
policies to tighten regulations around the video game industry in China. Under the new policy, all new
video games need to obtain a publishing number (i.e. a permit) before their release, however the
government has not approved or issued a single new video game publishing number since March 2018.
The direct impact is that Tencent’s most popular new video games in China now, such as PUBG, can’t
charge a penny and therefore Tencent can’t monetize its vast user base.
To mitigate this headwind, Tencent has shifted its focus on video games towards overseas markets. It
has launched PUBG Mobile overseas and generated $100 million in revenue in the first 200 days after
launch. This result is good but not great vs its foreign peers. For example, Fortnite of Epic Games got
more than $300 million revenue in the first 200 days after launch, and that was just from iOS. It will be
difficult for Tencent to replicate its success overseas because it does not have similar dominant positions